System Races
The 14 races recognized by the Primal District HUD and bloodline request terminal, including Witch, organized by Light and Dark alignment.
Light Races
Races available to Light characters in the bloodline request terminal. Races with both alignments appear in both sections.
Jinn
Spirits whose presence is expressed through heat, flame, and force of will.
System Identity
A playable Primal District race recognized by the HUD and bloodline request terminal. Race describes supernatural identity; bloodline, faction, and rank are recorded separately.
Defining Traits
Heat and flame imageryWillful spiritIntense living essenceGameplay Access
Race-specific Bloodfeed narrationShared character progressionSkills governed by bloodline membershipSystem Rules
Shared resource costs applyRace does not automatically unlock skillsIn-world choices depend on the terminal menuPixie
Fae whose living essence glimmers with restless, sparkling energy.
System Identity
A playable Primal District race recognized by the HUD and bloodline request terminal. Race describes supernatural identity; bloodline, faction, and rank are recorded separately.
Defining Traits
Fae natureGlimmering essenceRestless energyGameplay Access
Race-specific Bloodfeed narrationShared character progressionSkills governed by bloodline membershipSystem Rules
Shared resource costs applyRace does not automatically unlock skillsIn-world choices depend on the terminal menuNymph
Nature spirits whose living essence flows through a connection with the natural world.
System Identity
A playable Primal District race recognized by the HUD and bloodline request terminal. Race describes supernatural identity; bloodline, faction, and rank are recorded separately.
Defining Traits
Nature spiritFlowing essenceConnection to living placesGameplay Access
Race-specific Bloodfeed narrationShared character progressionSkills governed by bloodline membershipSystem Rules
Shared resource costs applyRace does not automatically unlock skillsIn-world choices depend on the terminal menuDryad
Tree-bound spirits whose vitality is expressed through roots, growth, and living wood.
System Identity
A playable Primal District race recognized by the HUD and bloodline request terminal. Race describes supernatural identity; bloodline, faction, and rank are recorded separately.
Defining Traits
Tree affinityRoot imageryLiving woodGameplay Access
Race-specific Bloodfeed narrationShared character progressionSkills governed by bloodline membershipSystem Rules
Shared resource costs applyRace does not automatically unlock skillsIn-world choices depend on the terminal menuKitsune
Fox spirits whose essence carries watchful instinct and supernatural fire.
System Identity
A playable Primal District race recognized by the HUD and bloodline request terminal. Race describes supernatural identity; bloodline, faction, and rank are recorded separately.
Defining Traits
Fox spiritWatchful instinctSpirit-fire imageryGameplay Access
Race-specific Bloodfeed narrationShared character progressionSkills governed by bloodline membershipSystem Rules
Shared resource costs applyRace does not automatically unlock skillsIn-world choices depend on the terminal menuBrownie
Fae whose essence reflects quiet presence, patient craft, and close ties to hearth and home.
System Identity
A playable Primal District race recognized by the HUD and bloodline request terminal. Race describes supernatural identity; bloodline, faction, and rank are recorded separately.
Defining Traits
Quiet presencePatient craftHearth affinityGameplay Access
Race-specific Bloodfeed narrationShared character progressionSkills governed by bloodline membershipSystem Rules
Shared resource costs applyRace does not automatically unlock skillsIn-world choices depend on the terminal menuNixie
Water spirits whose living essence moves like deep currents and rippling water.
System Identity
A playable Primal District race recognized by the HUD and bloodline request terminal. Race describes supernatural identity; bloodline, faction, and rank are recorded separately.
Defining Traits
Water affinityCurrent imageryRippling spirit sensesGameplay Access
Race-specific Bloodfeed narrationShared character progressionSkills governed by bloodline membershipSystem Rules
Shared resource costs applyRace does not automatically unlock skillsIn-world choices depend on the terminal menuCherub
Radiant spirits whose aura brightens as Vital Spirit fills their essence.
System Identity
A playable Primal District race recognized by the HUD and bloodline request terminal. Race describes supernatural identity; bloodline, faction, and rank are recorded separately.
Defining Traits
Radiant auraLiving lightSpirit sensitivityGameplay Access
Race-specific Bloodfeed narrationShared character progressionSkills governed by bloodline membershipSystem Rules
Shared resource costs applyRace does not automatically unlock skillsIn-world choices depend on the terminal menuWitch
Practitioners of awakened witchcraft who channel ritual intent through sigils, charms, herbs, and spirit bonds. Witches may follow either Light or Dark alignment.
System Identity
Witches awaken through inherited craft or an oath of study, learning to shape Vital Spirit and Arcane Surge through deliberate ritual. Their chosen alignment guides the purpose of their craft.
Defining Traits
Ritual sensitivityAffinity for sigils and charmsSpirit and familiar bondsRoleplay Strengths
Ritual spellcraftProtective wardsHerbal and alchemical knowledgeRoleplay Limitations
Preparation for complex ritesArcane exhaustionDisrupted concentrationDark Races
Races available to Dark characters in the bloodline request terminal. Races with both alignments appear in both sections.
Pixie
Fae whose living essence glimmers with restless, sparkling energy.
System Identity
A playable Primal District race recognized by the HUD and bloodline request terminal. Race describes supernatural identity; bloodline, faction, and rank are recorded separately.
Defining Traits
Fae natureGlimmering essenceRestless energyGameplay Access
Race-specific Bloodfeed narrationShared character progressionSkills governed by bloodline membershipSystem Rules
Shared resource costs applyRace does not automatically unlock skillsIn-world choices depend on the terminal menuDryad
Tree-bound spirits whose vitality is expressed through roots, growth, and living wood.
System Identity
A playable Primal District race recognized by the HUD and bloodline request terminal. Race describes supernatural identity; bloodline, faction, and rank are recorded separately.
Defining Traits
Tree affinityRoot imageryLiving woodGameplay Access
Race-specific Bloodfeed narrationShared character progressionSkills governed by bloodline membershipSystem Rules
Shared resource costs applyRace does not automatically unlock skillsIn-world choices depend on the terminal menuKitsune
Fox spirits whose essence carries watchful instinct and supernatural fire.
System Identity
A playable Primal District race recognized by the HUD and bloodline request terminal. Race describes supernatural identity; bloodline, faction, and rank are recorded separately.
Defining Traits
Fox spiritWatchful instinctSpirit-fire imageryGameplay Access
Race-specific Bloodfeed narrationShared character progressionSkills governed by bloodline membershipSystem Rules
Shared resource costs applyRace does not automatically unlock skillsIn-world choices depend on the terminal menuIncubus
Supernatural beings whose feeding identity draws on desire, presence, and living vitality.
System Identity
A playable Primal District race recognized by the HUD and bloodline request terminal. Race describes supernatural identity; bloodline, faction, and rank are recorded separately.
Defining Traits
Desire imageryCommanding presenceVital hungerGameplay Access
Race-specific Bloodfeed narrationShared character progressionSkills governed by bloodline membershipSystem Rules
Shared resource costs applyRace does not automatically unlock skillsIn-world choices depend on the terminal menuSuccubus
Supernatural beings whose feeding identity draws on allure, desire, and living vitality.
System Identity
A playable Primal District race recognized by the HUD and bloodline request terminal. Race describes supernatural identity; bloodline, faction, and rank are recorded separately.
Defining Traits
Allure imageryDesireVital hungerGameplay Access
Race-specific Bloodfeed narrationShared character progressionSkills governed by bloodline membershipSystem Rules
Shared resource costs applyRace does not automatically unlock skillsIn-world choices depend on the terminal menuVoid Elf
Elven beings whose essence holds darkness and living vitality in tension.
System Identity
A playable Primal District race recognized by the HUD and bloodline request terminal. Race describes supernatural identity; bloodline, faction, and rank are recorded separately.
Defining Traits
Elven identityVoid affinityDarkness and living lightGameplay Access
Race-specific Bloodfeed narrationShared character progressionSkills governed by bloodline membershipSystem Rules
Shared resource costs applyRace does not automatically unlock skillsIn-world choices depend on the terminal menuDreki
Dragon-kind whose blood carries an ancient hunger and a powerful living essence.
System Identity
A playable Primal District race recognized by the HUD and bloodline request terminal. Race describes supernatural identity; bloodline, faction, and rank are recorded separately.
Defining Traits
Dragon-kindAncient hungerPowerful essenceGameplay Access
Race-specific Bloodfeed narrationShared character progressionSkills governed by bloodline membershipSystem Rules
Shared resource costs applyRace does not automatically unlock skillsIn-world choices depend on the terminal menuWitch
Practitioners of awakened witchcraft who channel ritual intent through sigils, charms, herbs, and spirit bonds. Witches may follow either Light or Dark alignment.
System Identity
Witches awaken through inherited craft or an oath of study, learning to shape Vital Spirit and Arcane Surge through deliberate ritual. Their chosen alignment guides the purpose of their craft.
Defining Traits
Ritual sensitivityAffinity for sigils and charmsSpirit and familiar bondsRoleplay Strengths
Ritual spellcraftProtective wardsHerbal and alchemical knowledgeRoleplay Limitations
Preparation for complex ritesArcane exhaustionDisrupted concentrationRace, Alignment, and Bloodline
Race identifies your supernatural nature. Alignment, bloodline, faction, rank, age, and progression are separate character fields. The alignment labels above match the bloodline request terminal; administrator tools can assign either alignment. Witch is available with both Light and Dark.
These descriptions provide roleplay identity. Resource costs, skill unlocks, and familiar access follow the existing gameplay rules.
Older Joiner Names
Some older Joiner menus contain Shadeborn, Nightling, and Voidkin. These are separate older menu entries and are not aliases for Void Elf or Dreki. Existing character records retain their saved race.